A collection of materials I made during the course of 27 days to practice 1 material a day created in Mixer. Next time I want to practice some urban materials and see what I can come up with. It was a great experience and I can definitely say that Mixer is an awesome tool to create realistic surfaces, the custom alpha support and the continued updates makes it a great software for every artist to have.
I also wanted to practice some technical art and created a Master Material that blends between 2 surfaces, adds moss on top and can paint puddles or wetness in the model using vertex painting.
Since I like to render all my art in Unreal Engine, I wanted to render all the materials inside the engine.
If you want to use the material you can download it for free here: https://gumroad.com/l/ILrrA
I used Osman's Blueprint to showcase your projects. If you are interested here is the thread to download the Blueprint: https://forums.unrealengine.com/community/community-content-tools-and-tuto